Day 2 – Exploring an Idea
Yesterday, I brainstormed ideas for a project that I can build in a few weeks. Today, I am exploring one of those ideas in more depth. The goal is to develop a better understanding of the product and its constraints.
Yesterday, I brainstormed ideas for a project that I can build in a few weeks. Today, I am exploring one of those ideas in more depth. The goal is to develop a better understanding of the product and its constraints.
The new year is here and I have some time to experiment. It has been a while since I had the opportunity to explore new technologies and build something. I have a few ideas what to do and what to learn, but I still need to figure out the details.
While building a game with Rust and Godot, I wanted to see log messages in Godot's editor. Because I could not find an existing solution, I went ahead and created godot-logger, a crate that prints to Godot's output console.
Hacktoberfest is an annual event that celebrates open source, and I will be working on my video game for programmers this month.
Lunaria is now using the Godot engine, updates can be streaming to clients through the gRPC API, and camera controls have been implemented.
Dependabot is an app for GitHub that automates dependency upgrades through pull requests. When maintaining many or large projects, manually merging these pull requests can take quite some time. Luckily, the process can be fully automated with the help of one or two GitHub Actions.