Rust Featured How I Want to Build (Web) Apps Over the past year or so, I have been tinkering with a lot of ideas involving (web) applications. This post explores some of the opinions that I developed during this time and the conclusions that I am taking from the experience.
GameDev Auto Traffic Control – Version 0.3.0 Version 0.3.0 introduces a new Node SDK to play the game with JavaScript or TypeScript. And a new in-depth tutorial about playing the game with TypeScript is available on the website.
GameDev Auto Traffic Control – Version 0.2.0 Version 0.2.0 is the first public release of my video game Auto Traffic Control. This post introduces the release and its most important changes, and describes the plans for the game's next release.
GameDev Featured Auto Traffic Control – A Video Game for Programmers Auto Traffic Control, fittingly abbreviated ATC, will be a video game for programmers about safely routing planes to an airport. It takes inspiration from the old school hit Flight Control, and adapts its game mechanics for programming.
Devlog Day 4 – Adding Tech Debt Yesterday, I was following along with the book Zero to Production to set up a web server in Rust. Today, I went rogue and added a background job system. All code quality metrics have dropped as a result.
Devlog Day 3 – Productive Procrastination After two days of mostly theoretical work, I felt like writing some code today. So I got my copy of the book "Zero to Production" and worked on the app's web server. As a result, the project is built with Rust now...
GameDev Featured godot-logger – A Rust Logger for Godot While building a game with Rust and Godot, I wanted to see log messages in Godot's editor. Because I could not find an existing solution, I went ahead and created godot-logger, a crate that prints to Godot's output console.